I’m just going to sit this right here!
I have played through the Prologue quest, now available to all players (you do not need the Wrathstone DLC to play this quest). It’s an awesome story to kick off the Elsweyr expansion coming soon! Grab the free quest starter from the Crown Store.
I recently made an entry about my need for a variety of games to play and the ensuing, near, travesty of playing an old game, Guild Wars, just before playing ESO. Well, it looks like even Guild Wars, both 1 & 2, are not going to fill my need for variety. I’ve simply been through the storylines (all of them) in Guild Wars 1 too many times on different characters, although I still enjoy the scenery – and riding the worms in the Desolation.
I also tried to get back into Guild Wars 2 but, so far, that isn’t going well either. I love the scenery and there are a ton of side quests and little things you can do, but the main thing in GW2 is the living story, which I have missed a bunch of since I hadn’t played in over three years. I stopped playing in season 2, but had acquired 8 episodes of that season as they were released and had done half of them. Then I remembered why I had stopped playing GW2 – I hate stress and puzzles.
The living world boss fights are very much like puzzles and they can be quite stressful for a leisure gamer, like myself. There are also two expansions I do not have yet and, from what I have been able to find, it would do me no good to buy them, because unless I do the living world, I won’t be able to access the new areas – unless I also buy the necessary living world episodes I have missed. So, I can’t even buy the new expansions just for the area quests and exploration. I wouldn’t have an issue buying the episodes if I knew for a fact I would be able to do them. I have already skipped two of the 8 season 2 episodes I have because the boss fights were too stressing for me. Seriously – it’s not just a matter of mechanics, it’s also figuring out a puzzle while executing those mechanics. It’s like “leap over this bar while doing a flip and spinning 360, twice, all while scratching your butt and patting your head.” Some people thrive on that kind of stress – but I don’t. It’s a shame, because I really do enjoy the exploration in GW2 and most of the side quests are fun. The graphics are awesome, too, making the exploration all that much more pleasurable.
So, for now, it’s just me and ESO. Besides my Wood Elf, Sorceress main, I have started leveling two other characters. Another sorceress, slightly different build and Argonian (a powerful old lizard) and my Khajiit Warden – a staff wielder and focusing mostly on her ice abilities. Yea, I know it’s not atypical to have a warden wielding a staff, but I really am not very good with melee weapons. I may try her with a bow at some point, but I don’t really mind being so different. In fact, for the most part, I prefer being different.
And that is one of the things that makes ESO so great and so diverse. You can do what you want to and do it your own way. You can have a sorcerer who wields a great sword, if that is your thing. Whatever works for you!
The other thing that makes ESO so great is the abundance of content. There is the main storyline, alliance storylines, zone storylines, expansion storylines, and a massive variety of side quests, daily quests, delves, and dungeons. And for the PvP enthusiasts, there is Cyrodiil, the alliance war. And crafting for the do-it-yourselfer’s and would-be entrepreneurs. And let’s not forget about fishing!
To top it all off, you don’t have to complete quests to enter another zone. Just explore until your heart is content and just your travels will get you there.
Update – 03.31.2019
Warden’s are weak. At least my Warden is. >_>, By weak, I mean physically, her attacks seem fine, she just dies too easily. I have swapped out my Khajiit Warden for a Khajiit sorceress – another mage – but again, doing a slightly different build. For her level, I think she’s actually my most powerful sorceress. She’s only level 23, so if I want to keep her this powerful as she levels, I’m going to have to log onto Nahdeen and farm some Champion Point’s (CP’s). Nahdeen (Wood Elf) and Xal (Argonian) could use a little attention too, anyway, but I am hoping to get my new Khajiit, K’Sasha, to level 50 soon. She’s only a few days old and already level 23, so she’s well on her way. I want to do the Elswyer expansion first on a Khajiit when it goes live.
(And I still have Razlyn, my Khajiit Warden. I haven’t given up on her. I just may need to redistribute her CP’s. Possibly go ahead and switch her weapon to a bow, as well.)
PLEASE NOTE – This entry MAY CONTAIN SPOILERS if you have not completed the Empty Nest side story in the Murkmire DLC.
The Empty Nest side story may be started either by speaking with Aliskeeh, who is sitting outside the Bright-Throat Village gates, or Kasa-Jas after witnessing an argument outside of the Tree-Minder’s hut. The argument will be taking place over a strange Argonian body laying on the platform.
Please do not read beyond here if you have not done this side story, unless you do not mind spoilers.
I’m not going to tell the whole story, I want, instead, to focus on the various aspects of the story and the message I believe it carries in the end. Once you have started the quest, you speak to Tree-Minder Pavu who tells you the Hist spoke to her and told her the eggs are suffering. You are sent to investigate and you will meet Haxara in the nesting pools outside the village. She is emotional, crying, and has involved herself in something that will nearly destroy her. Something she thought was a good thing for eggs that would, otherwise, never hatch.
On the farm, we call chicken, duck, and turkey eggs “dud’s” if they failed to develop a baby bird, and it was eggs such as these that Haxara thought she had found new hope for. Only the eggs she tends are supposed to hatch a new generation of Argonian’s. Their children! But when Argonian eggs fail to develop a baby, they sink into the mud and return to the Hist, the giant tree’s the Argonian people have deep connections with. It is also where the souls of the Argonian dead return, to later be reborn in a new body.
Haxara had met Ree-Nakal, who claimed she could save the eggs that would not hatch. Haxara, with her kind heart and desire to see all of the eggs survive and thrive, agreed to help Ree-Nakal. She gathered “dud” eggs and delivered them to the would-be savior of these unborn. It wasn’t long after that that the strange Argonian’s body was brought to the village by Kasa-Jas.
While investigating, you find that someone was sent to kill Haxara, but she managed to best them and killed them instead. She then ran off and your hunt for her continues. You find another of the strange Argonian’s – white skin, staggering trying to walk, then collapses and dies in front of you. This truly is not a natural Argonian and the mystery becomes more intense, and dangerous.
You follow Haxara’s trail to some caverns where you find her sobbing over, yet another, of the white-skinned Argonian’s. While in those cavern’s, your investigation leads you to the horrid truth behind these Argonian’s. They are the children of the dud eggs Haxara had given to Ree-Nakal. Somehow, Ree-Nakal, through her experiments on the eggs, was able to make the eggs hatch and grow into adult size in a very short time. This is the suffering the Hist was tellin Pavu about when it spoke to her about the eggs suffering. The children were suffering. They were mal-formed and mindless. Their short lives are spent in a state of misery before they collapse and die. A few, aggressive children, attack you and you are forced to kill them.
Iskenaaz, who had accompanied you in your investigation leaves to inform Tree-Minder Pavu of what you have discovered and Haxara accompanies you into Bog Blight Sump, with every intention of saving every child she could from Ree-Nakal. You encounter new experiments – much stronger and more durable hatchlings – and poisonous! You kill the first, Ojel, after Haxara tried to plead with him to let her help, but with only violence in response. The second is Xul-Mot, a lesser boss you will have to kill before you can confront Ree-Nakal.
Once you reach and defeat Ree-Nakal, you find Haxara outside the boss chamber with another of the white skinned Argonian’s, Tlaiuhticah, a dainty female who cowers upon your approach.
“Wait! Wait! She’s not like the others!”
“See? She’s no danger to anyone. She doesn’t have to be like the others.” says Haxara.
After you speak to Haxara, she goes on to say, in answer to your questions:
“Isn’t she beautiful? My little girl.”
“Nothing’s wrong with her! She’s just a child, that’s all. She needs someone to care for her. She needs her mother.”
“I know she looks grown up, but that was Ree-Nakal’s doing! She made her grow, but she never cared for her. She never raised her. That’s why she’s like this. I can fix that.”
“I’ll take her home. I can care for her there. Being part of the tribe will help her.”
“She’s a Bright-Throat. She belongs with our Hist.”
“They can punish me. I don’t care. I deserve it, but this one has suffered enough. Pavu will understand. She will.”
“No. She isn’t ready yet. Can’t you see she’s scared? When I’ve calmed her down I’ll bring her home.You go back to Pavu. Tell them it’s over now… I want some time with my little girl.”
You leave Haxara and her new daughter and return to Bright-Throat Village. But once there, and after giving your report you are asked to make the decision as to whether or not Haxara and her child should stay or be banished.
Would you choose compassion or exile?
After speaking to Iskenaaz, who believes Haxara and the child are a threat to the village, and to Haxara, who believes the child can be helped, and Pavu, who tells you the method of punishment, you make a decision:
If you choose to punish them:
They pose too great a risk to the tribe.
“Then I will lean on your strength and do what no Tree-Minder ever wishes to do. Haxara will be cut off from Tree and tribe.
I hope she can find the peace she seeks in the wider world.”
As do I.
“This is a sad day for our tribe, but we will endure thanks to you. You are always welcome among the Bright-Throats for the aid and discretion you offered us today.
Please, put aside our troubles and your own. You’ve earned rest.”
Tree-Minder Pavu: “Haxara, you have done the unthinkable. Whether you intended to or not, you have harmed our Hist and our tribe. For your crimes, I banish you from our land. Go in peace, but never return.”
Haxara: “Come, my love. We aren’t home yet… but we will be soon.”
If you choose to let them stay:
You should accept them back to the tribe.
“I feared I was being sentimental, but I am relieved to hear you offer them compassion.
The Bright-Throats have always navigated treacherous waters by linking arms and unifying our strength. Today shall be no different.”
I wish you the best.
“There will always be a place among our tribe for these two, and for you, beeko. I would be honored to call you root-kin for what you’ve done for our tribe.
Make yourself at home here. You have earned a rest.”
I chose compassion. And upon hearing Pavu’s response to my decision, I knew I had made the right one. Afterward, you ask Haxara what she will name her daughter and she answer’s with “Xal-Sisei, Sacred Sprout” a name she hopes the child will outgrow.
With my decision comes the extra perk of being able to see Xal-Sisei again. She can be found in the egg pools, sitting in the gazebo with Haxara.
False hope, betrayal, and cruelty are all a part of our real world society. Without love and compassion, chaos would surely ensue.
Haxara’s name is pronounced with a soft “x”, “Hasarah”.
Xal-Sisei – “Zahl-See-Seh”.
As per my previous post, the Murkmire main story quest Death And Dreaming has been fixed. ONWARD SWAMP DWELLERS!
Updated previous post.